Ancient Piece of Vitality
Status effect #9957 · Séraphin server
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#9957
Ancient Piece of Vitality
Beneficial
Ancient Piece of Vitality
Increases Vitality, P. Atk and Max MP.
Increases Vitality, P. Atk and Max MP.
What the state does
Lv. 1- Vitality : +50
- Attack : +100
- Max MP : +1,470
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Skill that applies it
Items that apply it (2)
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Vitality | 50 + 0 × lv. | 50 |
| Attack | 100 + 0 × lv. | 100 |
| Max MP | 1470 + 0 × lv. | 1470 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 1 · EF_PARAMETER_INC
- Group
- 0 · No group
- Exclusion groups (do not stack)
- 32
- Can affect
- characters
- Duration type (mask)
- 0
- Icon file
- icon_commerce_piece_energy_mana_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 2 | VitalityincParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 50 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 128 | AttackincParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | 100 | incParameter(value_3, value_4 + value_5 * lv, false); |
| value_12 | 4194304 | Max MPincParameter(value_12, value_13 + value_14 * lv, false); |
| value_13 | 1470 | incParameter(value_12, value_13 + value_14 * lv, false); |

