Shining Weapon

Skill #3454 · Séraphin server

All skills

#3454

Shining Weapon

ActiveLightMax lv 20
Shining Weapon Lv1
LightMP 240 1.5 sec
Holy Buff Spell
Enchants the weapons of the friendly target and nearby allies to deal additional damage when attacking with basic attacks and skills.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Applies "Shining Weapon" (level 8) for 30 min.

Characteristics

Lv 1 · +0
Type
Active
Element
Light
MP cost
240
Casting time
1.5 sec
Cooldown
15 sec
Range
30
Area of effect
30

Applied state

Shining Weapon#2505 · open the state page
Level
8
Duration
30 min
Chance
100 %

Learned by

  • Skill steps

    • Up to level 6requires: job level 20, Light Saver lv 11
    • Up to level 8requires: job level 30, Light Saver lv 11
    • Up to level 10requires: job level 40, Light Saver lv 11
  • Skill steps

    • Levels 11 to 15requires: Vortex Magic lv 1
    • Levels 11 to 20requires: Vortex Magic lv 2
  • Skill steps

    • Levels 11 to 15requires: Guardian Angel lv 1
    • Levels 11 to 20requires: Guardian Angel lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
246,20085,200
354,000139,200
476,100215,300
587,400302,700
6121,000423,700
7137,000560,700
8154,000714,700
9216,000930,700
10253,0001,183,700
11131,0001,314,700
12245,0001,559,700
13458,0002,017,700
14856,0002,873,700
151,599,0004,472,700
162,987,0007,459,700
175,578,00013,037,700
1810,419,00023,456,700
1919,461,00042,917,700
2036,348,00079,265,700
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 302 · ADD_REGION_STATE

VariableValueMeaning
var12507—
var64float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE;
var71int nTargetType = GetVar( 6 );