Shining Weapon
Status effect #2505 · Séraphin server
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#2505
Shining Weapon
Beneficial
Shining Weapon
Adds additional light damage to attacks.
Adds additional light damage to attacks.
How to get it?
Skills that apply it (2)
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_0 | 0 + 1 × lv. | 1 |
| value_6 | 100 + 0 × lv. | 100 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 22 · EF_ADDITIONAL_DAMAGE_ON_ATTACK
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_skill_active_0073_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_1 | 1 | m_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_6 | 100 | m_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_8 | 5 | Lightm_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_11 | 99 | if(value_11 == 0 || value_11 == 99) |

