Shining Weapon
Skill #3454 · Séraphin server
All skills
Shining Weapon#2505 · open the state page
#3454
Shining Weapon
ActiveLightMax lv 20
Shining Weapon Lv20
LightMP 620 1.5 sec
Holy Buff Spell
Enchants the weapons of the friendly target and nearby allies to deal additional damage when attacking with basic attacks and skills.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Applies "Shining Weapon" (level 160) for 30 min.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Light
- MP cost
- 620
- Casting time
- 1.5 sec
- Cooldown
- 15 sec
- Range
- 30
- Area of effect
- 30
Applied state
- Level
- 160
- Duration
- 30 min
- Chance
- 100 %
Learned by
Skill steps
- Up to level 6requires: job level 20, Light Saver lv 11
- Up to level 8requires: job level 30, Light Saver lv 11
- Up to level 10requires: job level 40, Light Saver lv 11
Skill steps
- Levels 11 to 15requires: Vortex Magic lv 1
- Levels 11 to 20requires: Vortex Magic lv 2
Skill steps
- Levels 11 to 15requires: Guardian Angel lv 1
- Levels 11 to 20requires: Guardian Angel lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
| 11 | 131,000 | 1,314,700 |
| 12 | 245,000 | 1,559,700 |
| 13 | 458,000 | 2,017,700 |
| 14 | 856,000 | 2,873,700 |
| 15 | 1,599,000 | 4,472,700 |
| 16 | 2,987,000 | 7,459,700 |
| 17 | 5,578,000 | 13,037,700 |
| 18 | 10,419,000 | 23,456,700 |
| 19 | 19,461,000 | 42,917,700 |
| 20 | 36,348,000 | 79,265,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 302 · ADD_REGION_STATE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2507 | — |
| var6 | 4 | float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 1 | int nTargetType = GetVar( 6 ); |

