Blessings of Salvation
Status effect #314070 · Séraphin server
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#314070
Blessings of Salvation
Beneficial
Blessings of Salvation
Increases Max HP and Vitality. Reduce P. Atk., M. Atk., and Critical Power.
Increases Max HP and Vitality. Reduce P. Atk., M. Atk., and Critical Power.
What the state does
Lv. 1- Max HP : +12 %
- Attack, Magic attack : −198 %
- Critical damage : −20 %
- Vitality : +8 %
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Max HP | 0.1 + 0.02 × lv. | 0.12 |
| Attack, Magic attack | -2 + 0.02 × lv. | -1.98 |
| Critical damage | -0.2 + 0 × lv. | -0.2 |
| Vitality | 0.07 + 0.01 × lv. | 0.08 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 2 · EF_PARAMETER_AMP
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_skill_act_save_blessing_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 2097152 | Max HPampParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 0.1 | ampParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 0.02 | ampParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 384 | Attack, Magic attackampParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | -2 | ampParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | 0.02 | ampParameter(value_3, value_4 + value_5 * lv, false); |
| value_6 | 268435456 | Critical damageampParameter2(value_6, value_7 + value_8 * lv); |
| value_7 | -0.2 | ampParameter2(value_6, value_7 + value_8 * lv); |
| value_12 | 2 | VitalityampParameter(value_12, value_13 + value_14 * lv, false); |
| value_13 | 0.07 | ampParameter(value_12, value_13 + value_14 * lv, false); |
| value_14 | 0.01 | ampParameter(value_12, value_13 + value_14 * lv, false); |

