Refreshing Waters

Fertigkeit #48225 · Server Séraphin

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#48225

Refreshing Waters

AktivNeutralMax. Stufe 15
Refreshing Waters Lv15
NeutralMP 475 2 sec
Non-element buff skill
Surrounds itself with reinvigorating waters that restore's Vitality.
Cool Time 1 min 15 sec
This skill is affected by items and passive skills.

Verbesserung der Fertigkeitskarte: senkt je nach Fertigkeit die MP-Kosten, die Zauberzeit oder die Abklingzeit.

Was die Fertigkeit bewirkt

Stufe 15 · +0
  • Heal: 125 % of your magic attack + 2,650.

Eigenschaften

Stufe 15 · +0
Typ
Aktiv
Element
Neutral
MP-Kosten
475
Zauberzeit
2 sec
Abklingzeit
1 min 15 sec
Reichweite
2

Erlernt von

Kreaturen und Haustiere

Assault Aquatic Finnedman, Assault Blue Lizardman, Assault Cruel Lizardman, Assault Dark Lizardman, Assault Golden Finnedman, Assault Green Finnedman, Assault Green Lizardman, Assault Hybrid Finnedman, Assault Red Lizardman, Assault Shadowy Finnedman, Defender Aquatic Finnedman, Defender Blue Lizardman, Defender Cruel Lizardman, Defender Dark Lizardman, Defender Golden Finnedman, Defender Green Finnedman, Defender Green Lizardman, Defender Hybrid Finnedman, Defender Red Lizardman, Defender Shadowy Finnedman, Guard Captain Aquatic Finnedman, Guard Captain Blue Lizardman, Guard Captain Cruel Lizardman, Guard Captain Dark Lizardman, Guard Captain Golden Finnedman, Guard Captain Green Finnedman, Guard Captain Green Lizardman, Guard Captain Hybrid Finnedman, Guard Captain Red Lizardman, Guard Captain Shadowy Finnedman, Healer Aquatic Finnedman, Healer Blue Lizardman, Healer Cruel Lizardman, Healer Dark Lizardman, Healer Golden Finnedman, Healer Green Finnedman, Healer Green Lizardman, Healer Hybrid Finnedman, Healer Red Lizardman, Healer Shadowy Finnedman, Medic Aquatic Finnedman, Medic Blue Lizardman, Medic Cruel Lizardman, Medic Dark Lizardman, Medic Golden Finnedman, Medic Green Finnedman, Medic Green Lizardman, Medic Hybrid Finnedman, Medic Red Lizardman, Medic Shadowy Finnedman, Royal Guard Aquatic Finnedman, Royal Guard Blue Lizardman, Royal Guard Cruel Lizardman, Royal Guard Dark Lizardman, Royal Guard Golden Finnedman, Royal Guard Green Finnedman, Royal Guard Green Lizardman, Royal Guard Hybrid Finnedman, Royal Guard Red Lizardman, Royal Guard Shadowy Finnedman, Supreme Commander Aquatic Finnedman, Supreme Commander Blue Lizardman, Supreme Commander Cruel Lizardman, Supreme Commander Dark Lizardman, Supreme Commander Golden Finnedman, Supreme Commander Green Finnedman, Supreme Commander Green Lizardman, Supreme Commander Hybrid Finnedman, Supreme Commander Red Lizardman, Supreme Commander Shadowy Finnedman, Surgeon Aquatic Finnedman, Surgeon Blue Lizardman, Surgeon Cruel Lizardman, Surgeon Dark Lizardman, Surgeon golden Finnedman, Surgeon Golden Finnedman, Surgeon Green Finnedman, Surgeon Green Lizardman, Surgeon Hybrid Finnedman, Surgeon Red Lizardman, Surgeon Shadowy Finnedman, Vanguard Aquatic Finnedman, Vanguard Blue Lizardman, Vanguard Cruel Lizardman, Vanguard Dark Lizardman, Vanguard Golden Finnedman, Vanguard Green Finnedman, Vanguard Green Lizardman, Vanguard Hybrid Finnedman, Vanguard Red Lizardman, Vanguard Shadowy Finnedman

Lernkosten

Jobpunkte (JP), die du für die angegebene Stufe brauchst.
StufeJPJP gesamt
111
212
313
414
515
616
717
818
919
10110
11111
12112
13113
14114
15115
Rohdaten des ServersZum Nachprüfen einer Berechnung: Für das Verständnis der Fertigkeit nicht nötig.

Effekttyp : 501 · ADD_HP

Soin. Une part proportionnelle à la magie du lanceur, une part fixe, et une part en pourcentage des PV max de la cible.

Soin = Magie × (var1 + var2×lv) + var3 + var4×lv + var7×enh + PVmax × (var5 + var6×lv + var8×enh)

VariableWertBedeutung
var10.5Multiplicateur de magie
var20.05…par niveau
var3400Soin fixe
var4150Soin fixe par niveau